Module Schedule

Schedule

The overall structure of the module is as follows:

Week Computing Concept Programming Worksheet (assessed)
1 Module Introduction
( Computing History )
Guessing Game
( Understanding Code )
N/A
2 Algorithms Guessing Game
( Program Flow )
3 Data Types TODO
4 Representing Numbers Tinkering Graphics I
( Graphical Editing )
II: Low-Level Representations
5 Repersenting Concepts Tinkering Graphics II
( Utility functions )
6 Reading Week
7 Algorithmic Stratgies Tinkering Graphics III
( Pallet Swapping )
8 Complexity Tinkering Audio I
( Getting Started with Audio in Unity )
9 Data Types Tinkering Audio II
( Making waves in Unity )
10 Collections Tinkering Audio III
( Callbacks and Delegates )
11 Memory (hw)
Machines (hw)
Dealing with Data
( Processing Data )
12 Research Skills Dealing with Data
( Dealing with Data )
13 Peer Review
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