Schedule
The overall structure of the module is as follows:
Week | Computing Concept | Programming | Worksheet (assessed) |
---|---|---|---|
1 |
Module Introduction
( Computing History ) |
Guessing Game ( Understanding Code ) |
N/A |
2 | Algorithms | Guessing Game ( Program Flow ) |
|
3 | Data Types | TODO | |
4 | Representing Numbers | Tinkering Graphics I ( Graphical Editing ) |
II: Low-Level Representations |
5 | Repersenting Concepts | Tinkering Graphics II ( Utility functions ) |
|
6 | Reading Week | ||
7 | Algorithmic Stratgies | Tinkering Graphics III ( Pallet Swapping ) |
|
8 | Complexity | Tinkering Audio I ( Getting Started with Audio in Unity ) |
|
9 | Data Types | Tinkering Audio II ( Making waves in Unity ) |
|
10 | Collections | Tinkering Audio III ( Callbacks and Delegates ) |
|
11 |
Memory (hw)
Machines (hw) |
Dealing with Data ( Processing Data ) |
|
12 | Research Skills | Dealing with Data ( Dealing with Data ) |
|
13 | Peer Review |