Module Schedule

Schedule

The overall structure of the module is as follows:

Week Computing Concept Programming Worksheet (assessed)
1 Module Introduction
( Computing History )
Guessing Game
( Understanding Code )
N/A
2 Algorithms Guessing Game
( Program Flow )
3 Data Types Guessing Game
( File IO )
4 Representing Numbers Tinkering Graphics I
( Graphical Editing )
II: Low-Level Representations
5 Algorithmic Strategies Tinkering Graphics II
( Pallet Swapping )
6 Reading Week
7 Complexity Tinkering Audio I
( Getting Started with Audio in Unity )
III: Algorithms
8 Data Types (arrays) Tinkering Audio II
( Making waves in Unity )
9 Data Types (Pointers) Tinkering Audio III
( Callbacks and Delegates )
IV: Data Structures
10 Data Processing
( Processing Data )
11 Machines (hw) Dealing with Data
( Dealing with Data )
V: Low-Level Concepts
12 Research Skills Dealing with Data
13 Peer Review
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