Tinkering Graphics

Graphical Editing

Making use of flow charts and pseudocode

Utility functions

This week we’ll be making use of functions to simplify our code and implementing more algorithms.

Pallet Swapping

In this session, we’re going to look at a technique which can be used to alter sprites in games, specially vector-style or pixel-art images.

Tinkering Graphics Algorithms

Here are some algorithms which might be of use for tinkering graphics.

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