Procedural Content Generation

This week we’ll be looking at ways of generating content using computers. Namely, looking at procedural content generation. There are many different kinds of PCG which have been used in games. Review of existing techniques Here are a few examples of PCG in games and how they have been applied. This list is far from complete, but should give you an idea of what is possible. Rouge’s Basin

This week we’ll be looking at ways of generating content using computers. Namely, looking at procedural content generation. There are many different kinds of PCG which have been used in games.

Review of existing techniques

Here are a few examples of PCG in games and how they have been applied. This list is far from complete, but should give you an idea of what is possible.

Game Balance


Last updated 2022-12-09